![waterworld movie poster waterworld movie poster](https://i.pinimg.com/originals/b5/59/5e/b5595e747837675264afcad39a97c03b.jpg)
As with the SNES version, this too was planned to be released in North America in December, receiving a short preview in Nintendo Power. The Game Boy version is a side-scrolling platform game, released in PAL regions in 1995. The point of the game was to destroy the Smokers' boats and dive for sunken artifacts, at which point the game switches to a side on perspective so that the player can directly control the Mariner underwater. The game is played from an overhead/isometric perspective with the player controlling the Mariner's boat on the ocean. It was only released in PAL territories, but an NTSC version had been scheduled for release in December 1995, and given a lengthy preview in that month's issue of Nintendo Power. Waterworld for Super NES was released in 1995 in Europe by Ocean Software. Multiplayer functionality was originally advertised for this version of Waterworld, but the Virtual Boy's link cable was never released, and multiplayer was not implemented in the final release. Like all other Virtual Boy games, Waterworld uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.
![waterworld movie poster waterworld movie poster](http://images6.fanpop.com/image/photos/39400000/Waterworld-Wallpaper-2-waterworld-39414669-1920-1080.jpg)
To keep them from being captured, the player must shoot the Smokers using the L and R buttons on the Virtual Boy's controller while moving around with either of the two directional pads. The objective is to keep the Smokers from grabbing Atollers (inhabitants of Atoll) placed around the playing field. It is a form of 3D shoot 'em up, similar to that of the All-Range Mode in Star Fox 64. The game is focused around the Mariner's (the main character) trimaran, which the player moves around a 3-D world, shooting enemies on personal water crafts called Smokers.